feat: backend orkestrasyonunu ve arac entegrasyonlarini genislet

This commit is contained in:
2026-03-22 04:45:43 +03:00
parent d07bc365f5
commit 5f4c19a18d
25 changed files with 3750 additions and 82 deletions

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def get_game_template_hint(request_text: str) -> str:
lowered = request_text.lower()
if "three.js" in lowered or "threejs" in lowered or "webgl" in lowered or "3d" in lowered:
return THREE_JS_TEMPLATE_HINT
if "phaser" in lowered:
return PHASER_TEMPLATE_HINT
if "canvas" in lowered or "snake" in lowered or "pong" in lowered or "tetris" in lowered:
return CANVAS_TEMPLATE_HINT
return ""
CANVAS_TEMPLATE_HINT = """
Starter template guidance for a plain canvas game:
index.html
- Create a centered app shell with:
- a header area for title and score
- a main game canvas
- a mobile controls section with large directional/action buttons
- a restart button
style.css
- Use a responsive layout that stacks nicely on mobile.
- Keep the canvas visible without horizontal scrolling.
- Add `touch-action: none;` for interactive game controls.
- Use clear visual contrast and large tap targets.
script.js
- Create explicit game state variables.
- Create a `resizeGame()` function if canvas sizing matters.
- Create a `startGame()` / `resetGame()` flow.
- Create a `gameLoop()` driven by `requestAnimationFrame` or a timed tick.
- Add keyboard listeners and touch/click listeners.
- Keep gameplay fully self-contained without external assets.
"""
THREE_JS_TEMPLATE_HINT = """
Starter template guidance for a Three.js browser game:
index.html
- Include a UI overlay for score, status, and restart.
- Load Three.js with a browser-safe CDN module import in script.js.
style.css
- Full-viewport scene layout.
- Overlay HUD pinned above the renderer.
- Mobile-safe action buttons if touch input is needed.
script.js
- Set up:
- scene
- perspective camera
- renderer sized to the viewport
- ambient + directional light
- resize handler
- animation loop
- Keep geometry lightweight for mobile.
- Use simple primitives and colors instead of relying on asset pipelines.
- Implement gameplay logic on top of the render loop, not just a visual demo.
"""
PHASER_TEMPLATE_HINT = """
Starter template guidance for a Phaser game:
index.html
- Include a HUD area for score and status.
- Load Phaser from a browser-ready CDN.
style.css
- Center the game canvas and ensure it scales on mobile.
- Add large touch-friendly controls when needed.
script.js
- Use a Phaser config with `type`, `width`, `height`, `parent`, `backgroundColor`, and scaling rules.
- Create at least one scene with `preload`, `create`, and `update`.
- Use primitive graphics or generated shapes if no external assets are required.
- Add restart behavior and visible score/status updates outside or inside the Phaser scene.
"""